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  • PTC

Ready, Set, Game

From January 15th to the 17th, PTC Waterloo held their first conference of 2021 on the topic of gaming with roughly 80+ registrants entirely virtual. Through the conference’s central hub on Discord, attendees were able to connect with one another and the ambassadors in real-time, play mini-games throughout the conference, ask conference guests any questions, and access some resources provided by the guests.

Day 1

Keynote Speaker #1

Our conference kicked off with a keynote presentation by Brad Bass, University of Toronto professor and researcher on the Nobel Peace Prize co-recipient Intergovernmental Panel on Climate Change team of 2007. His unique presentation touched base on using the

COBWEB simulation software to explore

theories about our place in the universe in terms of identifying whether or not we can prove if we’re living in a simulation, specifically in terms of game theory.

Keynote Speaker #2

Jeffrey Pidsadny, a professor and program coordinator in the Game Level Design program of Sheridan College provided an insightful presentation about the process of game development, release, monetization, and how to get involved on an academic level. Professor Jeffrey Pidsadny also answered questions regarding which resources to explore for

those interested in learning how to develop their own games and provided insight into what it is like working on game development projects.

Technical Workshop


The Women in STEM (WiSTEM) club from the University of Waterloo hosted the final event of the first day of the conference. This beginner-level workshop aimed to help youth practice their technical skills and get a glimpse of what it is like coding a video game! In this workshop, attendees used the programming language, Python, to code their own video game.


Day 2

Panel Session

with Various Guests From In And Out of the Gaming Industry Starting off our second day of the conference was a Q&A panel session where PTC Waterloo executives asked prepared questions regarding life lessons, advice about picking a career, common misconceptions, and more regarding the gaming industry. The panelists consisted of:

  • Siobhan O’Flynn, a digital humanist who has consulted on digital, interactive, transmedia, augmented reality and virtual reality storytelling via her company NarrativeNow for nearly 20 years.

  • Jiwoo Jang, mechatronics engineering graduate from the University of Waterloo with experience interning for Ubisoft Toronto and working with both Ctrl V and Normal VR as a VR content developer and VR software engineer respectively.

  • Betsy Brey, a PhD candidate from the University of Waterloo with research focusing on the intersections of narratological structure of gameplay with a particular examination of how players understand and interpret narrative forms in role-playing games and metagames.

  • Dr. Jose Rueda, an entrepreneur and educator with a focus on technology applications and venture development in the communications, media, and entertainment industries. He was a chief executive producer for the Hong Kong teams that produced console, online, and mobile games for the global market.


Day 3

Technical Workshop

Led by University of British Columbia’s Game Development Club During the morning of the final day of the Ready, Set, Game! conference, University of British Columbia’s Game Development Club (UBC Game Dev) held an intermediate to advanced-level workshop for those interested in programming and designing. UBC Game Dev provided insight into the process of game development and examined how indie games are development using Unity.

Career Development Seminar

with Stephanie Fok The career development seminar was held by Computer Science undergraduate student from the University of Waterloo, Stephanie Fok. Stephanie has had experience working as a game developer and software engineer at mobile game studios, AAA game studios and large tech companies. Through her webinar, she shared insights about her experiences in these roles, what she learned from them, and how she navigated a career path while balancing academic and social challenges.

Rocket League Gaming Tournament

Last but not least, to close off our three-day conference, PTC Waterloo held a gaming tournament using Rocket League and botware through Discord for a streamlined approach to holding a tournament virtually. This tournament was a fun end to Ready, Set, Game! which ended in prizes and a little competition.

A big thanks to every participant, ambassador, and guest who was able to come support us!

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